I have a few ideas for the new CBA and season length, rookie contracts and assorted other NFL issues that I want to share.
First, we already know the owners voted to void the old CBA and that is the reason why 2010 is an uncapped year, and why 4 and 5 year veterans are restricted free agents this year instead of being unrestricted free agents. We have also heard that failing to agree on a new one by next year will likely result in a lockout of the players (and thus no football next year). To continue that out, in 2012 there wouldn’t be a draft and basically all the goodwill and revenue the league has enjoyed will be very difficult to get back, if it ever can be. Both sides have reasons to actually agree to a new CBA, but both sides are still currently far far apart. A little bit about these issues was printed about 4 months ago or so, if you wish to read up on it visit http://www.nfl.com/news/story?id=09000d5d815dc70b&template=with-video-with-comments&confirm=true
Second, the old CBA should you wish to acquire a copy of it can be downloaded at http://www.nflplayers.com/About-us/CBA-Download/
Third, the old CBA has a few quirks, a few things one side or the other didn’t like, a few things the press and the fans didn’t like, and it’s entirely likely the new will as well. It isn’t possible to satisfy everyone, and negotiations will eventually make it something that neither side loves but both can at least live with. Since the old CBA was a part of the greatest expansion of the NFL in both money and prestige, I suggest the old CBA should be tweaked just a little rather then starting over from scratch. In fact, they could pass the whole thing with these changes and both sides could probably live with it and still keep the option to complain.
1. The players currently share 60% of the income. The owners are complaining that this level is not maintainable due to increased costs and economic downturns. I suggest the league find ways to increase revenues and players see more spent on vets and less on rookies (more on this later) but I can appreciate that 60% of revenues to the players is too high a percentage for at least some teams. My overly simplistic and amateur analysis suggests the current players should share in 55% of the revenues. However, I believe the NFLPA (National Football League Players Association) needs to do more for players no longer in the league due to injury or who become disabled later in life from football related injuries. 2% of gross NFL revenues should be used to take care of these players (that equates to around $170 million a year). The final numbers then, owners go from 40% to 45% of gross revenues, active players go from 60% to 53%, and an injured players fund gets 2%.
2. Teams didn’t get as much as they wanted, and the active players gave up even more, so it’s time to increase the overall revenues to benefit both sides. They currently play 4 preseason and 16 regular games with 1 bye week for 21 weeks of televised games. Fans and players hate the 4 weeks of preseason, owners and players want more revenue, so the obvious (and already mentioned solution) is to make it 2 preseason games and 18 regular season games, but since it’s a longer season let’s go with 2 bye weeks. Also, to increase revenues, make sure each team has a Thursday night game (except for Dallas and Detroit and their opponents who have Thanksgiving afternoons already). Also, if it’s able to be scheduled, the Sunday BEFORE the Thursday game should be the new bye week, teams would have 11 days to get ready for their Thursday game (instead of 4) and then 10 days until their next game. Revenues would increase by virtue of an extra week of football and 13 extra Thursday night games.
3. Rookies hurt teams by getting paid big money then busting. Top rookies also hurt vets by taking up so much of the salary cap. There are rarely any trades in the top 10 of the draft due to the inflated contracts and there are various positions you just can’t draft in the top of the draft because that position isn’t worth the current contracts at those draft spots. So, a new rookie payscale. In addition, teams get hurt by holdouts. Time to simplify all of it. ALL rookies get a 3 year contract and become RFA’s (restricted free agents) in year 4. ALL rookies get minimum rookie salaries for each of those 3 years. Draft pick #255 gets a $20,000 signing bonus, pick #254 gets a $40,000 signing bonus, pick #253 gets a $60,000 signing bonus. The #1 draft pick’s bonus is then $5,100,000 (if I did my math right). It’s a signing bonus, so it’s guaranteed. It’s for a 3 year contract to an unproven NFL prospect. It will free up millions of dollars in cap for teams to use on vets. Hold up, there’s one more aspect to it, incentives. Each and every drafted player will have incentives built-into the contract based on position. All 255 of them. This part I don’t have hammered out yet, but for example, a Defensive Tackle might get $5,000 per double team, $10,000 per sack, and $10,000 for every game active. A Running Back might get $5,000 per blitz pickup, $100 per yard gained, and $10,000 for every game active. And so on for each position. Player #1 in the draft and player #255 in the draft can make the same incentives (if they play the same position). The actual amounts would have to be based on average stats for that position but it should allow a player to get paid like as if he was a top 10 pick in the current system (taking into consideration the 3 year contract) should he do very well for his team. Also, all contracts are pre-written, where you are drafted at and what position you play determines your exact contract, no negotiations, no holdouts. The incentive pay would have to be treated as NLTBE bonuses for cap calculation purposes.
4. Allow teams to have a practice squad of however many players they want. Since any team can sign a player from another’s practice squad this increases the pool of talent to pick from, it does reduce the available cap for that team and it increases team expenses (locker room, equipment, etc) so it’s self limiting in some ways but it keeps more players learning the NFL then with a hard limit.
Let’s get some feedback on these ideas then I’ll go on from there, if need be. Please comment on my ideas and feel free to introduce new issues for a future discussion.
5 comments:
Very good read NET. I agree with a lot of that. One thing I wish they'd add to the new CBA would be a rule against using the Franchise Tag two years in a row. I think that would be a great change.
Great read NetRat. I LOVE your ideas for the rookie salaries and signing bonus.
Of course, there are other factors to consider/wrinkle out.
First, there are usually 256 draft picks (32 teams * 7 rounds = 224, plus 32 compensatory picks). So, using your example of starting with a $20,000 bonus for #256, the #1 overall would then get a $5,120,000 signing bonus.
Why were there only 255 picks this year? Washington forfeited their 3rd round selection in this year's draft (would have been #68 overall) by taking Kentucky DL Jeremy Jarmon in the 3rd round of the 2009 supplemental draft. And that brings up a question about the Supplemental Draft. Using this situation as an example, since the order of the 2010 draft wasn't known until seven months after the 2009 Supplemental Draft, what bonus does Jarmon get? The same amount as Washington's original (in case the pick gets traded) 2009 third round pick? Or do you give him the equivalent to the 32nd pick of the round he was selected (in this case #96 = $3,200,000) and once the draft picks are awarded seven months later, award him the difference between the 32nd pick of the round and what the actual pick is (in this case, #68 = $3,760,000 so he would get an additional $560,000). Of course, there are minor salary cap implications if you do it the latter way.
Then, how would you work in undrafted free agents? Some of them receive signing bonuses and you wouldn't want them to be more than the $20,000 bonus given to pick #256. Or would you?
Or do we go back to a 12 or 14 or 16 round draft and eliminate undrafted free agents?
Also, keep compensatory picks? (doing so essentially creates an 8 round draft (256/32=8))?
Just curious what your thoughts are on those issues.
I think the Franchise Tag rules are okay, but if both sides agreed to not being able to re-use the same tag on the same player two years in a row I can't argue with it.
The last few drafts were 255 picks, I didn't go back to see if it's always that many or not... I just assumed it was. Regardless, one more increase of $20,000 is not a big deal.
As for Supplemental draft picks, just assign a bonus amount for each of the 7 rounds and call it good for that draft. Say pick #16 amounts for example. Again, no need to complicate things.
Undrafted free agents and unrestricted free agents would not change from how it is now.
I don't know the comp picks formula (no one does) but that rule can remain the same as well as far as I am concerned.
Like I said, the old CBA was pretty much workable, with a couple of exceptions. A few changes can improve it, a ton of changes can ruin it.
Since the free agency era exploded on the scene, players changing teams so frequently means that casual fans can't keep up. I would like to see the three year contract, then restricted free agency modified so that their is incentive for player and team to maintain their relationship. Maybe there can be a salary cap break for teams resigning their own players. Teams could then be able to offer more money to that player.
One of the complaints I hear from former players is that contracts aren't guaranteed. Contracts are therefore meaningless, and cause their own problems. Do you think non-rookie contracts should be guaranteed?
Lisa, the whole point of the salary cap was to level the field so that one team couldn't hoard players via big contracts other teams couldn't match. What you propose in your first paragraph is totally the opposite, so I'm afraid I can't argue for it.
If the entire contract is guaranteed you are going to see fundamental changes in who gets contracts... ANYONE with the slightest issue (be it health, drug tests, off field or on field activities, etc) won't be seeing much in the line of contracts. Whereas now teams can structure a contract to be able to dump a player should something go terribly wrong with a year or three, there won't be anything like that kind of option if fully guaranteed, and nothing to stop players from going to the wild side... so no, I think the guaranteed portions of contracts remain strictly up to the team(s) to decide.
I keep going back to what worked, the salary cap more then doubled in the few years of the old CBA was in place (okay, so it was close to 15 years) there are only a few changes that need to happen... not a complete re-write.
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